As you all know, in the current system, you stack CGG, you are rewarded with POW. These POW can then be stacked in different pools to earn NFT pieces that you can then combine to get a brand new NFT Character that has multiple use (gaming, mining, boostscore etc.)

The issue here is the accumulation of POWs untill now. And at some point, unless the newcomers are whales, they won’t earn enough pow to be able to compete in the NFTs pools. That means that there will be forced to buy the NFTs from the early and the OGs (who, even if they don t have more CGG, accumulated POW for months and months and have a mining power far greater) and that defeats all the purpose of the system.

That’s why we should set up some POW seasons whom purpose would be to even out the pow holdings between people and help newcomers to find a spot under the CG sun

Therefore the solution i propose would be something that involves tiers, burning and will try to help small cgg holders while not frustrating big CGG holders :

For example (**not real numbers there**) let’s say the average player have 10 000 pow

END OF SEASON Thresholds :

3000 first pow a player owns remain untouched

3000-6000 pow : player loose 10% of them

6000 - 10000 : you loose 20% of them

10000 - 20000 : you loose 30 % of them

20000 - 40000 you loose 50% of them

40 000 and beyond : you loose 75% of them

PLAYER1 who ended the season with 3000 pow, starts next season with 3000 pow

PLAYER2 who ended the season with 20 000 pow, starts next season with (3000 + 2700 + 3200 + 7000) 15900 pow

PLAYER3 who ended the season with 100 000 pow, starts next season with (15900 + 10 000 + 15 000) 40 900 pow

Of course these tiers would need to be discussed, etc. but you get the idea

What you think about this dear community ?